On November 6, Blizzard Entertainment launched the open beta test of Warcraft III: Reforged. Access to the game was received by visitors and spectators of the BlizzCon 2019 festival, as well as those who pre-ordered. The editors of Cybersport.ru played a remaster and are ready to share their expectations and impressions.
The updated design of the remaster caused a lot of controversy on the network. That is why we divided the review into two parts, focusing more on the minuses and pluses of Reforged.
Blizzard finally remembered Warcraft III and seems ready to breathe new life into one of her iconic RTS. During BlizzCon 2019 in Anaheim, developers have repeatedly said that they have big plans for the development and support of the game – including as an e-sports discipline.
The developers promised to create a single account for all regions, add matchmaking with a constantly updated list of cards, as well as a separate MMR for each race. In addition, Blizzard is going to make balanced edits every three months and, more importantly, is ready to do this on feedback from players. Separately, it is worth mentioning the crossplay between the original Warcraft III: TFT and Warcraft III: Reforged.
Warcraft III: Reforged has completely updated the graphicsmaking it more detailed and modern. Many units were recycled from scratch, new models appeared where previously used reduced copies, for example, stone and clay golems. Now the game looks both fresh and unusual at the same time, which so far causes mixed feelings among old-timers.
To be honest, the original graphics of Warcraft III are long outdated. Triangular faces with fake shadows are more likely to scare away new players. With a remaster, Blizzard can solve this problem by finding a compromise between the habits of the old audience and the expectations of the new.
Warcraft III: Reforged Preserves the Sound of the Original Game. Almost any action of the hero or unit is accompanied by familiar sounds that completely convey the atmosphere of the classic RTS. The creaking of chains, the clang of iron, the knock of a construction hammer or the blows of axes on a tree – this is the "symphony" that breathed life into the original game, and everything was preserved in the remaster. But Blizzard is experimenting with character phrases: the developers tried several options for replacing Russian dubbing, which caused a wave of indignation among the players. However, the creators of the strategy are not detached from the feedback. For example, shortly before BlizzCon, the company changed the voice of the Archmage, and also added an alternative voice to the Death Knight, listening to the community.
In Warcraft III: Reforged, alternative heroes will be available. Now the leaders of the troops will differ in gender, and not just in appearance. For example, a female version of the Death Knight Baroness and a male version of Archmage Jaina Proudmoore appeared in the game. During BlizzCon 2019, developers showed alternative “skins” for the King of the Dead, Lord of Horror, Paladin and other heroes. According to unconfirmed reports, they will alternate in random order. According to another version, Blizzard will use new images to monetize the game. Perhaps they will have a personalized voice acting and animation abilities.
Beta version of Warcraft III: Reforged is still very raw, and this is her main minus at the moment. Many players even directly call it "alpha", referring to numerous bugs, problems with optimizing graphics and the fact that night elves have not yet been added to the remaster. The main menu periodically podlagivaet: after pressing any button, you can replace a small sound desync.
Reforged functionality is still very limited. Most client features just don't work. You can’t view profile settings either, and there is still no access to match history. Only three races are available for the game, four cards and two modes – single and double. Play 3v3, 4v4 or FFA (for 8 or 12 people) is not yet possible. Random race selection is also disabled. Of course, players do not have access to story campaigns or custom maps, although some craftsmen have already tried to launch them by spoofing the source files.
Unit and Hero Proportions – Warcraft III: Reforged Weakness. The developers have so far failed to find a middle ground so that the characters correspond to the lore of the game and fit well into the general structure of the troops. In the original Warcraft III, the graphics were more cartoony and less detailed, so they did not pay attention to the problem of proportions.
In Reforged, the Beast Lord is huge and almost two heads taller than other heroes, and the Mountain King is so small that he can easily get lost in a crowd of swordsmen. Judging by the first screenshots of the Demon Hunter, he noticeably "became thin" and now looks more like a troll than an elf.
Not everything is smooth and with the proportions of individual parts of the body. Many neutral units have miniature heads, but huge arms and torsos. This is especially noticeable on troll models from the mercenary camp, which are armed with incredibly huge axes. The water elementals also seem too large, but the fiery ones are completely lost in the crowd.
New unit design in Warcraft III: Reforged beautiful, but impractical. Perhaps this is the main complaint of the players to the remaster. In a static position, the heroes and units look great, but during movement and during the battle, all the small details of the new design merge, flicker and simply distract from microcontrol. Updated units lost their identity of the silhouettes on the battlefield, and the color marking is expressed differently than in the original game. It is especially difficult during mirror matches of the Alliance, when foot soldiers and knights are chopped together by a crowd.
Here's what the best warcrafter of Russia said on this subject. Dmitry Happy Kostin:
Units and heroes in Warcraft III: Reforged turned out very gloomy. There is a suspicion that the design of the remaster was developed by the same artists who were responsible for the Diablo series. Sometimes the characters seem alien and not quite suitable for the bright and colorful fantasy universe of Warcraft. Perhaps this is just a matter of habit. Another question is whether it was worth the developers to put such emphasis on visualization and elaboration of details that can be considered only at the maximum approximation of the camera. All the same, none of the players and streamers will abandon the traditional view from above, which means they will not succeed in enjoying the new "beauties" either.
It’s hard to draw conclusions about Warcraft III: Reforged in the raw beta, but I would like to see some things in the game as early as possible. For example, the remaster really lacks the reconnect function. Especially now, when the game constantly crashes and crashes when loading matches.
It’s high time for the developers to think about how to improve the post-match statistics. Now it shows only the total number of points for certain parameters and is practically useless for the player. It would not be out of place to add some graphics of the network on the timeline or more detailed statistics on units and heroes. Finally, in Warcraft III: Reforged, I want to see flexible customization of the interface to change keyboard shortcuts, map location, the appearance and size of icons, as well as other elements. It would be nice to get the built-in voice chat in team matches, in the yard it is still almost 2020. We believe that the release of Warcraft III: Reforged will live up to all our expectations.