As mobile operators use 5G networks, it is important that they prepare for the disruptive effects of cloud games. According to Openwave Mobility Mobile Video Industry Council (MOVIC) mobile operators, most operators believe cloud gaming could account for 25% to 50% of 5G traffic by 2022. Over 50 operators, including Vodafone, Orange, Deutsche Telekom, Verizon, AT & T and Telefonica, discussed the latest trends in mobile data. Analysts from Analysys Mason, Strategy Analytics and ABI Research have also contributed their own research.
5G networks support the streaming of cloud games so that consumers can play digital games on their handsets without having to own or install a copy of the game. These subscription-based services give customers access to a high-end gaming experience without the need for additional hardware.
"The emergence of cloud gaming platforms such as Google Stadia, Apple Arcade, Microsoft xCloud and Snap Games has not escaped the attention of operators," said John Giere, president and CEO of Openwave Mobility. "Over-the-top players (OTT players) have ambitious plans to become" Netflix for games ". There are libraries of thousands of instant games, which are ultimately three to four times the bandwidth of 5G networks compared to standard-definition video traffic. It is needless to say that this will affect the data strategies of mobile operators. "
Giere concluded: "While 5G rollouts are still in their infancy, OTTs are planning augmented, virtual and mixed reality services in addition to cloud gaming. Combined with the expected continuous growth of the streaming video, these services will quickly feed into the additional 5G bandwidth regulations. "
MOVIC has been set up as a forum for mobile operators to share data, best practices and strategies with like-minded people related to the growth of video for mobile and other emerging forms of mobile traffic.