The second episode of The Legend of Zelda: Breath of the Wild is central to all conversations. Nintendo was able to ignite the world in teasant this new adventure during his live. After IGN, they are our colleagues from Game Informer who chatted with the head of the license, Eiji Aonuma.
The Japanese explained why he embarked on a second opus.
One of the reasons we wanted to create a sequel was because I wanted to revisit this Hyrule again and use this world by incorporating new gameplay and story.
He also talked about DLC :
I really like the idea of having a DLC or something like that coming after the main game. People play longer and enjoy a much deeper title. Ultimately, it's definitely something we're going to think about.
Contrary to Majora's Mask (Following The Legend of Zelda: Ocarina of Time), the journalists asked him if he will have enough time to develop this new production.
To design Majora's Mask, the deadline was one year. I was a bit stubborn and I was going to realize it from scratch, I was very excited. But the staff was a little exhausted by the work. I learned to give myself a lot of time. You do not want to design a game that way, otherwise you will have white hair like me.
We only have one thing left to do, wait for more information about the universe and the story of this intriguing and enticing sequel.
|Martial DUCHEMIN (kabuto_rider)
Editor-in-chief – Japan Specialist
|Resident in Japan, loves walks in Akiba, maids in the streets, arcades, retrogaming and Street Fighter. My life is dedicated to Dragon Ball.|
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