Fallout developer says goodbye to River, Dogmeat’s fluffy actress • Eurogamer.de

Handkerchief alert! Here comes what is probably the saddest gaming news of the day. River, the dog actress for Dogmeat from Fallout 4, passed away on June 26, 2021. Joel Burgess, former Fallout developer and current studio director at Capybara Games, shares the bitch’s special moments on Twitter.

For those who do not know Dogmeat: The dog appears as a possible companion of the player in the Fallout series and was seen in trailers and advertisements for Fallout 4. River did her job really well as Dogmeat became one of the most popular characters in the franchise.

Instead of falling into deep grief, Burgess shares her role in the development of Fallout 4 and how she created a companion that was much more than a mere fighting machine.

This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.

“To start with the obvious, River’s appearance was replicated almost directly to the in-game model,” wrote Burgess, adding, “Not just because of her beauty (but yes, that too), her features worked out pretty well Reading their poses and facial expressions. “

“River was an exceptionally patient and gentle dog. That made her a great contributor to collecting Foley, modeling, and animation references. She loved being with the team, and the team loved her too.” Aaaaaaaaw.

Burgess talks about her influence on the “pathing” in the game. On long walks, River ran ahead, but kept stopping to see if her little two-man pack was still behind her. “This behavior went into the game and really connects the dog to you.”

Dogmeat’s predilection for searching for and bringing items also stems from the loving nature of the dog lady. According to Burgess, she brought the team great gifts, like a branch. “Their intentions were pure, but their judgment wasn’t always perfect,” joked Burgess.

This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.

River’s protective nature shows in Dogmeat’s fighting behavior. Instead of attacking the enemy directly, the dog behaves more passively and primarily tries to protect his master and rarely leaves his side. Like a flock of sheep, he tries to “keep your enemies in place”. Not atypical behavior for a German Shepherd.

In the game itself, Dogmeat cannot be killed because he has a robust plot armor as an important character – in real life, however, it looks different. The story of River has now ended.

“Dogmeat is a tether,” says Burgess. “He grounds you in the world, will always be by your side, leading you to your family and foreseeing your needs. He wants you to be safe and happy.”

“In other words, he loves you. And if love is Rivers legacy, I’ll be satisfied. Rest in peace, big girl.”

This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.