Microsoft is already a few steps ahead of Microsoft, one of the biggest rivals in cloud streaming. At the end of 2018, Google introduced a beta version of the game streaming service "Project Stream". The service worked with the Chrome browser and offered Ubisoft's Assassin's Creed: Odyssey to play at 1080p at 60 frames per second. Running the game required a 25 Mbps broadband connection to avoid latency issues.

Google's press event at this Games Developers Conference (GDC) may give consumers a glimpse of the company's long-awaited cloud gaming platform. Project Yeti (Previous Project Stream) is said to have some improvements made by the engineers during the beta test. A patent filed with the US Patent and Trademark Office has also provided insight into what hardware might look like for this new platform.

Picture credits: Yanko Design

Reportedly, the patent document shows a controller-like device that will play a critical role in Google's future game service streaming platform. According to Yanko Design (The Company That Published Design Based on the Specification), Google's patent application describes an Internet-connected game controller that is independent of a host device. With the last Project xCloud demonstration from Microsoft, Google will improve its game and introduce a better product at GDC 2019.

With Sony PlayStation Now and Nvidia's GeForce Now, game streaming services have not been new for several years. But both services have not made any real progress on a mostly unused market.

With Google's Project Yeti, players could radically change the overall streaming experience of the game. Imagine being able to play the latest AAA titles on a Chromebook or Pixel. And 5G could further revolutionize the service by providing mobile Internet speeds that enable streaming of games without Wi-Fi. The Search Giant's cloud game streaming service might give consumers a first look at "Netflix for games."

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