Introducing the Super Smash Bros. Ultimate menu reveals more details and raises new questions

Introducing the Super Smash Bros. Ultimate menu reveals more details and raises new questions


| software

On the 1st of November, the last but extremely detailed direct show took place for Nintendo's ultimate crossover controller Super Smash Bros. Ultimate and gave us a look at many previously unknown game details. However, we were not shown so completely why fans were in the dark about what has happened to traditionally included modes like the home run competition or a stage editor. Are these included? Replies were provided by Super Smash Bros. Ultimate Director and series creator Masahiro Sakurai at Nintendo's in-house Nintendo Live 2018 event. There, Mr. Sakurai appeared as a commentator on the local Super Smash Bros. Ultimate tournament and also presented previously unseen the Nintendo Switch blockbuster game. All new information was summarized in the video by our American colleagues at GameXplain.


At the heart of Mr. Sakurai's presentation is the menu of Super Smash Bros. Ultimate. We already saw excerpts here and there, but some areas were previously denied us. Well, since Mr. Sakurai once guided us through the whole menu of the game, we can say in amazement: Classic modes such as the home run competition, the disc smash or even a new version of the stage editor – usually absolute standards for a Smash Bros. title – are nowhere to be seen. Were they intentionally hidden or did they have to be completely taken out of the game, much like the trophies that are not included in this spin-off? The official Super Smash Bros. Ultimate website at least speaks of the fact that even more modes than the previously presented in the game to be found. But we can not be sure at the moment. We only have certainty about the "classic" mode, which was also shown during the presentation and based on the individual difficulty principle of the predecessor.

A look in the big courted Ghosts area The game also provides a little more clarity about the distribution of the individual game systems. While the Star of the Erring Lights adventure mode spans most of this area and is peppered with dozens of related ghost battles, ghost battles can also be denied in isolation from the adventure mode. These can be found in a separate menu item, there will open a kind of "bulletin board" from which you can choose which mind you want to challenge. Success gives you the chance to claim the mind for yourself. Other ghost menu items are all about individualizing and managing ghosts so you can train them, feed them or send them on an expedition. In the "Call" menu item, multiple ghosts can be used to summon a new spirit. For the Wii Fit trainer tree pose, for example, the ghosts of Whispy Woods and Mogelbaum are needed.

If we go into a very different area of ​​the game, into the collection, we see that there is an area for video. Interestingly, it is explicitly stated here that you look Sequences from the adventure mode can watch. Does that suggest that there will be more sequences than the cinematic intro? So far we can only speculate.

Lastly, we can confirm by Mr. Sakurai's presentation as well that it more Mii costumes will play in the game, as has been shown so far. Fans were able to find a costume for character Nia from Xenoblade Chronicles 2. Possibly other characters of the character-cast from the big JRPG are represented as a costume. At least one Rex costume is already guaranteed as a bonus to the fighter pass of Super Smash Bros. Ultimate.

You can watch the full recording of Mr. Sakurai's performance here:


What do you all mean? Could you get over that traditional modes disappear? Or maybe we get this through a later update?

Source: YouTube (GameXplain), YouTube (Nintendo 公式 チ ャ ン ネ ル)

,

Leave a comment

Send a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.