PS5: Mark Cerny, the architect of the PS4, would be at the helm again


According to our colleagues Digital Foundry, Sony would have again trusted Mark Cerny, the architect of the PS4, to draw the contours of the PS5 according to the needs expressed by the developers. Indeed, the former programmer and designer who officiates since the 80s (at Atari for Marble Madness, then SEGA for Sonic the Hedgehog 2 and Kid Chameleon, finally at Universal Interactive where he worked on Crash Bandicoot and Spyro the Dragon) would have already started a small tour of the studios to make a machine that best meets the future needs of third-party developers. Active at Sony since the PS2 era, Cerny took the reins of the realization of the PS4 in 2010 with great ambitions. Indeed, it was a console that was to forget the PS3 and its many failures, such as its launch price very high, and the difficulty of optimizing games on because of the particularities of the couple CELL / RSX. Mark left on a classic PC x86 architecture, a stripped bundle that can offer the machine at a floor price, and finally social features like the “Share” button of the DualShock 4. Despite the commercial failure of Knack that had not really seduced the players because of an aspect too “technology demonstrator”, Mark Cerny continued to officiate at Sony and would have been extended to define the contours of the future PS5. If we remember his world tour with Hideo Kojima which had led to the PS4 Pro, Mark at the time preferred to go through questionnaires sent to third-party developers to define certain aspects of the PS4, such as the use of a unified memory. The exclusive use of GDDR5 has subsequently allowed the PS4 to offer higher performance than its competitor Xbox One X which used less fast DDR3, and which is coupled with ESRAM, a second type of memory that made game development much more complex. Regarding the PS5, all the rumors seem to confirm an exit in 2020, while the machine should ship AMD hardware. For more details on this topic, we suggest you take a look at the article on the hardware approached for the machine .


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