Last year’s Warcraft III: Reforged failure showed the world how not to refresh the classics. Fans were shocked at Blizzard’s awkwardness and the number of wrong decisions made prior to the game’s release. Still, when the same company announced the return of Diablo II, we started jumping for joy again – but this time we have good reasons for that.
Most of all, the game is the responsibility of Vicarious Visions, which has proven many times that it can handle legends from years ago (THPS 1 + 2, Crash Bandicoot N. Sane Trilogy). The blizzard also drew conclusions from the defeat of Reforged, and this time, e.g. the original from 2000 will still be available. Anyway, the recent alpha tests have calmed down the more skeptical fans.
It was the alpha that Blizzard referred to in the latest blog entry. The company decided to show how the feedback and reactions of players influenced the production since testing. The changes are subtle and certainly not final, but they should please the fans – for example, potions will undergo metamorphosis:
Other icons went through a similar process. Some visual effects have also changed, such as the Sorceress’ Blizzard. A lot of attention was also paid to the accessibility options, thanks to which we will choose, among others, whether we want to automatically collect gold or whether the names of items will be displayed by default. The game will also feature a large font mode, the ability to scale the interface (on PC), etc. etc. The chest will grow to three tabs (which will increase the number of available slots from 100 to 300). An optional clock will also come to Diablo, and the map will be slightly changed.
All of this (and “much more”, about which you can read HERE) will be checked by some of us in August, when pre-orderers gain access to the beta. Others will have to wait a while longer, but open production tests on PCs and consoles will start in the summer.
Diablo II: Resurrected will hit store shelves September 23rd on PCs, Xbox One, Xbox Series X / S, Switch, PS4 and PS5.