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The disastrous release of Cyberpunk 2077 affected the gaming industry, increasing the number of postponed games

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The troubled release of Cyberpunk 2077 was a “wake-up call across the industry” to justify game delays. According to the developers, many have decided not to repeat the mistakes made by CD Project Red and EA with Battlefield 2042.

The launch of Cyberpunk 2077 in 2020 has become infamous, more like a beta than a full game. Then, in 2021, Battlefield 2042 followed, and it didn’t reach new heights for the series as many had hoped. These are just a couple of examples given by industry leaders as a lesson they have learned. While it’s still possible to meet the deadline, developers are less and less willing to release a game that isn’t ready yet.

We took a look at what happened with Cyberpunk 2077 and we thought, “Yeah, we’re putting our game on hold.” CD Projekt is one of the most respected game studios in the world. And they released a game so broken that Sony pulled it from their own digital store. This is unprecedented. It’s humiliating. We knew our game wasn’t in the best shape, maybe we could fix it with a day one patch… but we saw Cyberpunk and decided it wasn’t worth the risk. I suspect it was a wake-up call across the industry.

said an anonymous American game director.

Lately, we’ve seen Bethesda delay Starfield until next year, shortly after reports that the team was concerned that their space RPG could be “the next Cyberpunk”. The studio decided to move away from its original plan, despite boss Todd Howard previously saying they were “sure of the date” as the game was originally slated to launch later this year.

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It looks like CD Projekt Red itself has learned its lesson as well, as the studio isn’t rushing in terms of story DLC for Cyberpunk 2077. According to what we know, the first expansion won’t arrive until 2023 as the team wants to “make sure it’s right.” works”.

Obviously, there are other important reasons for all the recent delays, including the impact of the pandemic and the new conditions for remote work. However, it’s hard to deny the impact of unfinished major releases over the past few years.

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