Square Enix and developers Team Asano and Claytechworks bring their trademarked HD-2D visual style to real-time action-adventure with The Adventures of Elliot: The Millennium Tales, a Zelda-inspired journey through the magical continent of Philabieldia that launches players across four distinct historical time periods.
Imagine the sales pitch: it was pondered whether it might be akin to Zelda in an HD-2D style. Square Enix clearly agreed, empowering developers Team Asano and Claytechworks to craft The Adventures of Elliot: The Millennium Tales. While the HD-2D look has spent the last eight years proving itself in turn-based role-playing games, this new release tests how the aesthetic handles real-time action.
Journey Across Philabieldia and the Kingdom of Huther
The game takes place in the magical, medieval continent of Philabieldia, a vast fantasy region largely inhabited by feral beast tribes. Humanity’s lone exception is the Kingdom of Huther, a fortified castle town shielded from the wilderness by a magical barrier maintained by Princess Heuria as detailed in critical coverage. Players step into the boots of Elliot, an accomplished adventurer tasked by the king to brave the wild lands and investigate newly unearthed ruins.
Inside those ancient chambers, Elliot discovers a mystical doorway granting the power to travel through time. While the reigning monarch remains reluctant to tamper with history, the kingdom’s scheming vizier—named Kaifried in alternate reporting—seizes the opportunity to step into the past and rewrite historical events under his own name as editorial analysis points out. Elliot must pursue him backward across generations to prevent disaster.
Time Travel Mechanics Across Four Eras
The narrative unfolds across four distinct time periods: Safekeeping, Reconstruction, Magic, and Blooming. Each era is set progressively further in the past as Elliot uncovers the mysteries threatening Huther. Once visited, any time period remains accessible through a fast-travel system, allowing players to move back and forth between eras according to hardware reviews.
Critics note that the time travel mechanics present mixed results. While dungeons and caves frequently reappear across different eras with similar layouts and altered puzzles, the developers missed opportunities to let actions in the past drastically alter the physical overworld in clever ways. Reviewers point out that events like lowering a ladder in the Age of Magic to climb it later in the Age of Reconstruction are rare exceptions to an otherwise straightforward era-hopping loop.
Arsenal Customization and Zelda-Inspired Combat
Where the gameplay truly shines is in its combat mechanics and weapon variety. Elliot has access to an expansive inventory of gear, carrying two weapons at once and swapping between them on the fly.

- Bombs and bows with limited ammunition that require field pickups
- Swords, spears, hammers, chain blades, and boomerangs that can be used freely
- A customizable shield capable of blocking and, once upgraded, parrying enemy attacks back at assailants
Every weapon can be upgraded multiple times throughout the campaign and further customized using Magicite crystals. Each piece of gear also features a charge attack that grows stronger with subsequent upgrades, delivering massive damage alongside specialized combat effects as platform reviews verify.
Companion Chatter and Narrative Friction
Despite polished combat and dense overworld exploration filled with hidden shrines and life-gem health upgrades, the game faces criticism regarding its dialogue pacing and voice direction. Early on, Elliot is accompanied by the disembodied voice of Princess Heuria, who is later replaced by Faie, a chatty fairy companion noted in critic write-ups.

“let’s see, where are we?”
Faie, via VGChartz
While Team Asano included settings to adjust the frequency of these interjections, Square Enix announced a version 1.1.0 update allowing players to silence Faie entirely, though critics testing early console builds found the fix was not yet live across all platforms at the time of initial evaluation.
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