Startup Aftermath, founded by Oculus creator Palmer Luckey, has launched the Retro Dodo home game console, designed to play original Nintendo 64 cartridges on modern television displays. According to reports from Yanko Design, the console is priced at $229, while GamesBeat notes that bundled with an M64 Pro controller, the total comes to around $320 ($229 plus $89 for the controller).
ModRetro Launches FPGA-Based M64 Console for Original Nintendo 64 Cartridges
The hardware departs from traditional software emulation by utilizing a 16nm AMD Artix UltraScale+ field-programmable gate array to rebuild the console’s circuitry at a fundamental level. This approach aims to replicate original gameplay timing and audio without the educated guesses typical of software emulators. The system includes an integrated Expansion Pak so that compatible games run without needing additional hardware components.
Modern Display Output and Customization Features
The M64 connects to modern screens via an HDMI video output supporting resolutions of 720p, 1080p, 1440p, and GamesBeat. For users seeking a nostalgic aesthetic, the system provides optional CRT filters, scanline effects, and custom visual adjustments. Additionally, the console incorporates overclocking modes to provide certain games with extra processing headroom beyond what the original N64 hardware could deliver.
Weighing 1.6 pounds, the machine features a fanless thermal design intended to run silently. Its aesthetic leans into a dual-texture transparent shell reminiscent of late-1990s translucent hardware, complemented by a built-in LED strip with adjustable brightness that illuminates cartridge artwork from underneath. The console boots within approximately five seconds and includes a dedicated physical eject button.
Hardware Compatibility and Controller Support
On the front panel, the M64 houses four controller ports, making native split-screen multiplayer immediately accessible. The system offers broad hardware compatibility, supporting original N64 controllers as well as several modern third-party options. These include the ModRetro M64 Pro, Hyperkin Premium “Captain”, Retro Fighters, Nintendo Switch NSO controllers (via an accessory), and 8BitDo 64 controllers, according to GamesBeat.
The hardware package includes the console itself, a pre-installed 16 GB microSD card, a multi-region power adapter, and a power cable. Connectivity and expansion options comprise a USB power port, HDMI output, two data-capable USB auxiliary ports for charging M64 Pro controllers, and a microSD card slot for storage.
Open-Source Architecture and Software Roadmap
ModRetro has built the M64 with an open-source FPGA core and firmware, featuring a mod-friendly hardware design assembled without adhesives to encourage repairs and customization. Gold traces are used on the circuit board to improve conductivity and resist corrosion.
Ahead of the console’s release, Retro Dodo detailed a phased software roadmap delivered over Wi-Fi or USB to introduce new features over time:
- Phase 1 (Console): Built-in Controller Pak for game saves, low latency video output, Plug-n-Pair wired connection for the M64 Pro controller, forced progressive-scan mode, and compatibility fixes for low FPS bugs.
- Phase 2 (Console): In-game notifications via an overlay menu, virtual Controller Pak supporting SD card saves, and further bug and crash fixes.
- Phase 3 (Console): Chromatic Transfer Pak integration, Chromatic pass-through via USB-C, and game save states.
The console’s launch has drawn widespread industry attention. Former Nintendo of America CEO Reggie Fils-Aimé publicly praised the hardware on social media, while other commentators and industry figures have noted the console’s positioning within a competitive market that includes software emulators and other FPGA devices like the Analogue 3D.
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