Epic CEO Tim Sweeny once again commented on the controversial exclusive deals in the Games Store and made a promise. If Valve lowered the platform share on Steam from 30 to the Epic level of 12 percent, the company would renounce the further binding of games to its own store.
This applies at least if Valve waives small print and the costs "without significant conditions"Lowers. Games must, from Epic's point of view, be able to use any type of online system for managing friends and account mechanisms, operate store and cross-platform, and not charge for purchases in other stores, such as Apple's in-game purchases Fortnite do.
In addition, it must be ensured that in-game purchases can be available across platforms.
If you're committed to a permanent 88% revenue share, you would like to get involved with a Steam Express.
– Tim Sweeney (@TimSweeneyEpic) April 25, 2019
This outlines Sweeney as "the spirit of an open platform where the store is just a place to find games and pay for things"Is. Such a definition currently describes Epic's platform perfectly: until the end of an extensive roadmap, in which even rudimentary things like a shopping cart stand, the Games Store is little more than a place to buy products.
Fighter against costs with ulterior motives
The company had repeatedly stated that Epic considers a fee of 30 percent for platform operators as negative for the industry. Whether he believed that Valve could realistically get along with 12 percent fee, Sweeny did not want to answer on Twitter; the question more the CEO.
Just as a bit in a more detailed explanation @TimSweeneyEpic's allegation that developers make less profit @steam_games, Bottom line: My educated guess is that Valve makes 8% profit on a game sold on Steam. Let's break this down
– Mᴏʀᴛɪᴇʟ 💀 (@Mortiel) April 22, 2019
Valve itself has kept out of Epic's discussion of platform fees. According to a former Valve employee, the company could afford a reduction, but figures for this claim were not mentioned. With a tie in costs, exclusive games would disappear quickly anyway, as Epic could not afford the much more expensive subsidies of developers for much longer – a strategy the newcomer does not want to continue indefinitely anyway.
That this would still be cost-covering for Valve, is awarded in a further estimate negative. @Mortiel argues that only two-thirds of all games are sold through Steam. Since Valve only takes 30 percent of these sales, 19.8 percent remained above all capitalizations. Together with transaction fees and an industry-standard rate of capital expenditure, about 8 percent would be in the books as profit. It was excluded from the calculation that Valve already reduces the fees to up to 20 percent depending on the turnover of a game. 12 percent is simply the biggest fee, the Valve not with black numbers could undercut – Epic is accused, with demands for a cost reduction only clever PR for the own thing to operate.