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The biggest progress of Star Wars Jedi: Survivor is “ray tracing and lighting”

In a weekend marked by the Star Wars Celebration, where a lot of news related to the series to come from the franchise has been announced, there has also been room for video games. And in this regard, the event has brought us nothing less than the announcement of Star Wars Jedi: Survivor, the long-awaited sequel to the successful Star Wars Jedi: Fallen Order. In an interview with the official portal, its director Stig Asmussen has talked about various topics, among which it is worth highlighting the technical advances that have allowed them to work with new hardware such as the new consoles, PS5 and Xbox Series.

“I think the biggest thing about PS5 and Xbox Series is ray tracing and lighting,” Asmussen begins by explaining. “That’s allowed us to do real-time lighting with a fidelity like we’ve never done before. Being real-time, we can make changes at the same time we change the light, basically. That means there’s more time to polish, and achieve results that feel more cinematic“.

Taking advantage of everything that the new consoles offer

In addition, Asmussen talks about “lightning fast” discs on both consoles, also anticipating that they will take advantage of the PS5’s DualSense capabilities.

“We have those lightning fast discs on those consoles that it will allow us to load a lot of content really fast” he says. “I’ve always worked on games that don’t have load times. The fact that these consoles have such fast storage has made things easier. These are probably the two biggest benefits. And PlayStation 5 also has a haptic technology that we’ll go deeper into, it’s an overall easier process.”

At the moment Star Wars Jedi: Survivor does not have a definitive release date, not even an approximate window, but it will arrive throughout 2023 on PS5, Xbox Series and PC.

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Fuente: Star Wars

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